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Quake 2 rtx 3060 ti
Quake 2 rtx 3060 ti






quake 2 rtx 3060 ti
  1. #Quake 2 rtx 3060 ti full#
  2. #Quake 2 rtx 3060 ti software#

That means all lighting, reflections, shadows and VFX are ray-traced, with no traditional effects or techniques utilized. Running on a Vulkan renderer, with support for Linux, Quake II RTX is a pure ray-traced game. He said yes, and this week NVIDIA is presenting the newly-created Quake II RTX together with Christoph at GDC 2019. So, we reached out shortly after Q2VKPT’s release to ask if our own ray tracing experts, many of whom he worked with previously, could develop enhancements and major additions. Tweaked particles to have more nuanced colors ( #197)Īs Christoph states on his site, Q2VKPT is the basis for future research, and a platform for more ray tracing goodness.Replaced the single sky_clusters.txt file with per-map files ( #219).Integrated several fixes from Q2PRO ( #196).Improved polygonal light sampling to reduce noise and darkening ( #266).

quake 2 rtx 3060 ti

Improved material system robustness for games with custom textures ( #201).Improved light list handling to fix excessive flicker and noise ( #234).Fixed the replacement textures when multiple materials are used with the same base texture ( #222).Fixed the range of animated light intensities ( #200).Fixed the look of smoke effects ( #195).Fixed the HDR screenshot feature ( #190).Fixed texture data size computation for R16_UNORM textures ( #236).Fixed some issues with lighting in custom maps ( #189).Fixed save game compatibility with Q2RTX 1.5.0 ( #193).Fixed mode setting on Linux in GitGub CI builds ( #268).Fixed incorrect scaling of textures without a custom material definition ( #235).Fixed FSR image scaling in some cases ( #232).Fixed crashes when renderer initialization fails ( #199).Fixed animated textures on BSP models ( #187).Fixed an overflow condition when pt_bsp_sky_lights is more than 1 ( #262).Fixed a crash when some textures are missing ( #263).Added support for spotlights with an emission profile and a player flashlight ( #203, #214).

#Quake 2 rtx 3060 ti full#

  • Added menu controls for the full screen blend effects ( #216).
  • Added control over fallback radiance of emissive materials ( #210).
  • Updated the Loading plaque texture ( #265)Ĭontributions by GitHub user Added a warning when screen-space image memory usage is very high ( #179).
  • Tuned the full-screen blend effects to be less intensive.
  • Improved precision of target frame rate adjustment ( #242).
  • Adjusted the automatic UI scaling to avoid making the UI too big.
  • Added support for building on PowerPC 64 LE CPU architecture ( #260).
  • Switched the OpenAL dependency with a statically linked library ( #224).
  • Fixed Vulkan queue initialization on platforms that don't support split queues ( #248).
  • Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ( )191).
  • Fixed texture alignment issues on some doors ( #211).
  • quake 2 rtx 3060 ti

  • Fixed some Vulkan validation layer issues ( #229, #246, more).
  • Fixed a crash when the map file doesn't have a VIS hunk ( #223).
  • Fixed a crash in the game logic when a monster interacts with a door in notarget mode ( #92).
  • Ever since, fans have beavered away on their own personal projects, the latest of which is Q2VKPT.

    #Quake 2 rtx 3060 ti software#

    Colored lighting, dynamic visual effects, and much more, all running at a glorious 640x480, or perhaps 800圆00 if you had top-of-the-line hardware.įast forward to 2001, when id Software made the Quake II engine open source, enabling anyone to legally release total conversions with complete engine overhauls. Id Software’s Quake II launched in 1997, bringing gamers a new single-player campaign, a long-awaited, addictive multiplayer mode that we played for years on pitifully-slow 56K modems, and a jaw-dropping engine that supported 3DFX GPU acceleration out of the box. Here you can download Quake II RTX, the legendary 1997 game with added real-time ray traced global illumination and reflections, dynamic direct and indirect lighting effects, mimicked physical material light reflection properties, and volumetric lighting effects.








    Quake 2 rtx 3060 ti